gsplat¶
Overview¶
gsplat is an open-source library for CUDA-accelerated differentiable rasterization of 3D gaussians with Python bindings. It is inspired by the SIGGRAPH paper “3D Gaussian Splatting for Real-Time Rendering of Radiance Fields” [1], but we’ve made gsplat even faster, more memory efficient, and with a growing list of new features!
gsplat is developed with efficiency in mind. Comparing to the official implementation, gsplat enables up to 4x less training memory footprint, and up to 15% less training time on Mip-NeRF 360 captures, and potential more on larger scenes. See Evaluation for details.
gsplat is designed to support extremely large scene rendering, which is magnitudes faster than the official CUDA backend diff-gaussian-rasterization. See Render a Large Scene for an example.
gsplat offers many extra features, including batch rasterization, N-D feature rendering, depth rendering, sparse gradient, multi-GPU distributed rasterization etc. See Rasterization for details.
gsplat is equipped with the latest and greatest 3D Gaussian Splatting techniques, including absgrad, anti-aliasing, 3DGS-MCMC etc. And more to come!
Installation¶
gsplat is available on PyPI and can be installed with pip:
pip install gsplat
To get the latest features, it can also be installed from source:
pip install git+https://github.com/nerfstudio-project/gsplat
Contributing¶
This repository was born from the curiosity of people on the Nerfstudio team trying to understand a new rendering technique. We welcome contributions of any kind and are open to feedback, bug-reports, and improvements to help expand the capabilities of this software.
This project is developed by the following wonderful contributors (unordered):
Angjoo Kanazawa (UC Berkeley): Advisor.
Matthew Tancik (Luma AI): Advisor.
Vickie Ye (UC Berkeley): Project lead. v0.1 lead.
Matias Turkulainen (Aalto University): Core developer.
Ruilong Li (UC Berkeley): Core developer. v1.0 lead.
Justin Kerr (UC Berkeley): Core developer.
Brent Yi (UC Berkeley): Core developer.
Zhuoyang Pan (ShanghaiTech University): Core developer.
Jianbo Ye (Amazon): Core developer.
Links¶
Citations¶
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics, July 2023. URL: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/.